What we built
Built for each game we host.
We connect to each game through what it offers. Where it offers too little, we ship our own server-side mod, module or bridge, and build the tools on top.
7 Days to Die · Our map mod
A live map from the game’s own files
7 Days to Die draws map tiles only for ground players have explored. GameGrid reads them straight off the disk, draws a picture of the whole world underneath, and puts players, land claims, bedrolls and the zombie and animal layers on top, with nothing installed in your server. For vehicles on the map we wrote our own server mod, GameGridMap. It turns crossplay off, so the panel asks you first.
- Region grid: click a cell for what is in it
- Teleport a player to a region from the map
- Reset a region, with an automatic backup first
- Shop items delivered by the game’s own give command
DayZ · @GameGridDayZ
Our own DayZ server mod
A DayZ server gives its owner a BattlEye RCon console and little else. So we wrote @GameGridDayZ, a server-side mod GameGrid loads for you: players need no client mod for it. It draws the real world on the live map at about a metre per pixel, keeps a killfeed and survivor profiles, delivers shop items and kits, and enforces the zones you draw on the map.
- A killfeed, leaderboard and survivor profiles that survive a restart
- Protected areas: player damage cancelled, the shooter warned
- No-build areas that refuse a placement where you drew them
- Battle Royale: one round a day on a second server
Enshrouded · Our server module
A module for a game with no console
Enshrouded has no console, no RCON and no web API, so nothing can be typed into the game. GameGrid builds its own server module and installs it on every Enshrouded server. It puts your players on the live map of Embervale by their character names, hands shop purchases and kits to the player who bought them, even with others online, teleports a player so they land on the ground, and sends in-game chat to Discord.
- Live map of Embervale: places, Ancient Spires and regions
- Give items, with the economy, kits and Discord linking
- Teleport a player: they land on the ground
- Bigger stacks, more backpack slots and more storage slots, set per server
Minecraft · No plugin needed
A live map with nothing installed
Every server type (Vanilla, Paper, Fabric, Forge and NeoForge) gets a live map drawn from your world’s own region files, with player positions read over vanilla RCON while the map is open. Map plugins exist, but each has to be installed and none runs on Vanilla; this map needs neither.
- Player positions, the spawn point and the world border on the map
- Item catalogue from your server and mod jars
- Delivery checked against the player’s inventory
- Chat bridge between the game and Discord
Palworld · PalDefender, in one click
The admin tools Palworld leaves out
Palworld’s own REST API covers status, metrics and players. For item delivery and in-game linking, GameGrid installs UE4SS and PalDefender in one click from the Palworld Tools page, and gives PalDefender a settings editor in the panel. The live map shows players, refreshed every 5 seconds, with wild, companion and base Pals, NPCs and Pal Box bases.
- One-click UE4SS and PalDefender install
- PalDefender settings editor
- Map legend with layer toggles, a player list and full screen
- Item catalogue from the game’s item table
Valheim · The GameGrid Bridge
Our own bridge inside the server
Valheim has no RCON, telnet or web API of its own. So we write and install the GameGrid Bridge, a plugin that runs inside your server and is put in place before every start; your players install nothing for it. It renders the live map from your world seed and delivers shop items by spawn.
- Fog: only the ground your players have walked
- Per-wipe leaderboard and boss progress
- A world timelapse and an activity heatmap
- Map notes, and pings that reach the game
Windrose · GameGridDelivery, our own mod · Windrose Plus · the Sea Chart
We built the item delivery Windrose doesn’t have
Windrose has no way to give a player an item. The game has no give command, Windrose Plus ships none, and its script mods cannot create one. So we wrote our own server mod, GameGridDelivery, in C++. It builds the item through the game’s own systems, right at the player’s feet, while they play: a shop purchase, or a kit claimed with /kits in Discord, arrives in game with no restart. A player who is offline when they buy gets it on their next session. Windrose keeps each character on the player’s own machine, so the item lands at their feet rather than in the backpack.
A Windrose server also has no admin console and no map without Windrose Plus, a free community mod. GameGrid installs it on every Windrose server, keeps it updated and puts its 127 gameplay settings in the panel. The Sea Chart is drawn for you once a player has joined.
- Live item delivery by our own mod: shop purchases and kits, at the player’s feet
- No restart, and an offline buyer gets it on their next session
- Live Sea Chart, with player positions in the panel
- RCON web dashboard over HTTPS
- Discord /buy, /kits and /windrose commands