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About GameGrid

When the game doesn’t give server owners the tools they need, we build them.

GameGrid is game server hosting by WDC. A dedicated server often ships with no console, no map and no way to hand a player an item. When it does, we write the missing piece ourselves: a server module, a bridge, a mod, a map. Then we build the panel, the Discord bot and the API on top of it, for every server of that game.

The short version

What you get on every server

  • The GameGrid panel, the Discord bot and the Customer API
  • Your game’s own tools: maps, an economy, chat, player tools
  • Automatic backups every 24 hours, stored off the host
  • Settings events and console commands on a schedule
Why we build

Most dedicated servers ship without the tools to run them.

A game is made to be played. Its dedicated server is often an afterthought: a config file, a log and a process. Running a community on it takes more than that.

No console

Some games have no RCON, no telnet and no web API, so there is nothing to type a command into. We add the channel the game is missing.

No map

A server owner usually cannot see the world they host. We draw each game’s live map from its own files, its seed or our own mod.

No way to give

Shops, kits and rewards need a way to hand a player an item. We find one per game, or write the mod that does it.

No link to the community

Players live in Discord. We bring the server there: status, chat where the game allows it, the map and the shop.

What we built

Built for each game we host.

We connect to each game through what it offers. Where it offers too little, we ship our own server-side mod, module or bridge, and build the tools on top.

7 Days to Die · Our map mod

A live map from the game’s own files

7 Days to Die draws map tiles only for ground players have explored. GameGrid reads them straight off the disk, draws a picture of the whole world underneath, and puts players, land claims, bedrolls and the zombie and animal layers on top, with nothing installed in your server. For vehicles on the map we wrote our own server mod, GameGridMap. It turns crossplay off, so the panel asks you first.

  • Region grid: click a cell for what is in it
  • Teleport a player to a region from the map
  • Reset a region, with an automatic backup first
  • Shop items delivered by the game’s own give command
DayZ · @GameGridDayZ

Our own DayZ server mod

A DayZ server gives its owner a BattlEye RCon console and little else. So we wrote @GameGridDayZ, a server-side mod GameGrid loads for you: players need no client mod for it. It draws the real world on the live map at about a metre per pixel, keeps a killfeed and survivor profiles, delivers shop items and kits, and enforces the zones you draw on the map.

  • A killfeed, leaderboard and survivor profiles that survive a restart
  • Protected areas: player damage cancelled, the shooter warned
  • No-build areas that refuse a placement where you drew them
  • Battle Royale: one round a day on a second server
Enshrouded · Our server module

A module for a game with no console

Enshrouded has no console, no RCON and no web API, so nothing can be typed into the game. GameGrid builds its own server module and installs it on every Enshrouded server. It puts your players on the live map of Embervale by their character names, hands shop purchases and kits to the player who bought them, even with others online, teleports a player so they land on the ground, and sends in-game chat to Discord.

  • Live map of Embervale: places, Ancient Spires and regions
  • Give items, with the economy, kits and Discord linking
  • Teleport a player: they land on the ground
  • Bigger stacks, more backpack slots and more storage slots, set per server
Minecraft · No plugin needed

A live map with nothing installed

Every server type (Vanilla, Paper, Fabric, Forge and NeoForge) gets a live map drawn from your world’s own region files, with player positions read over vanilla RCON while the map is open. Map plugins exist, but each has to be installed and none runs on Vanilla; this map needs neither.

  • Player positions, the spawn point and the world border on the map
  • Item catalogue from your server and mod jars
  • Delivery checked against the player’s inventory
  • Chat bridge between the game and Discord
Palworld · PalDefender, in one click

The admin tools Palworld leaves out

Palworld’s own REST API covers status, metrics and players. For item delivery and in-game linking, GameGrid installs UE4SS and PalDefender in one click from the Palworld Tools page, and gives PalDefender a settings editor in the panel. The live map shows players, refreshed every 5 seconds, with wild, companion and base Pals, NPCs and Pal Box bases.

  • One-click UE4SS and PalDefender install
  • PalDefender settings editor
  • Map legend with layer toggles, a player list and full screen
  • Item catalogue from the game’s item table
Valheim · The GameGrid Bridge

Our own bridge inside the server

Valheim has no RCON, telnet or web API of its own. So we write and install the GameGrid Bridge, a plugin that runs inside your server and is put in place before every start; your players install nothing for it. It renders the live map from your world seed and delivers shop items by spawn.

  • Fog: only the ground your players have walked
  • Per-wipe leaderboard and boss progress
  • A world timelapse and an activity heatmap
  • Map notes, and pings that reach the game
Windrose · GameGridDelivery, our own mod · Windrose Plus · the Sea Chart

We built the item delivery Windrose doesn’t have

Windrose has no way to give a player an item. The game has no give command, Windrose Plus ships none, and its script mods cannot create one. So we wrote our own server mod, GameGridDelivery, in C++. It builds the item through the game’s own systems, right at the player’s feet, while they play: a shop purchase, or a kit claimed with /kits in Discord, arrives in game with no restart. A player who is offline when they buy gets it on their next session. Windrose keeps each character on the player’s own machine, so the item lands at their feet rather than in the backpack.

A Windrose server also has no admin console and no map without Windrose Plus, a free community mod. GameGrid installs it on every Windrose server, keeps it updated and puts its 127 gameplay settings in the panel. The Sea Chart is drawn for you once a player has joined.

  • Live item delivery by our own mod: shop purchases and kits, at the player’s feet
  • No restart, and an offline buyer gets it on their next session
  • Live Sea Chart, with player positions in the panel
  • RCON web dashboard over HTTPS
  • Discord /buy, /kits and /windrose commands

Every tool, game by game, is on the Game Tools page.

One platform

The same platform around every server.

Whatever the game, the server you rent comes with the same panel, bot, API and safety net.

Panel

The GameGrid Panel

Settings by category, a live console, a file manager with FTP and SFTP, mod search and one-click install, backups and your game’s own tools, in one place.

Discord

The Discord bot

52 commands to run the server where your community lives, and 55 abilities you grant per Discord role, so moderators get exactly what they need.

API

The Customer API

Scoped API keys, webhooks signed with HMAC and an OpenAPI document, for dashboards, workflows and integrations of your own.

Backups

Backups and recovery

Automatic backups every 24 hours, encrypted and stored off the host. If a host goes silent for 30 minutes, your server is rebuilt on a healthy one from its latest snapshot.

Event Manager

Change the rules for a weekend

Schedule a settings preset for a window of time. GameGrid applies it, warns players before each restart and puts every setting back when it ends.

Command Manager

The console on a timetable

Saves, announcements and restart warnings on a schedule, single commands or several steps, with every run kept beside the server’s reply.

How we work

Built on real servers, written down, and yours to run.

Built on real servers

Our modules, bridges and maps are built and tested on GameGrid servers running the real game, not on mock-ups.

Written down

The knowledge base covers server settings, mods, backups, troubleshooting, the Discord bot, the Customer API and each game’s own tools.

Your server, your rules

Every setting the game exposes is a form in the panel. You choose who on your team, or which Discord role, can do what, and the files are yours over FTP and SFTP.

Who we are

Built by gamers, for gamers.

Founded in 2026, GameGrid was born from a simple frustration: game server hosting was too complicated, too slow, and too unreliable. As avid gamers with over 20 years of combined gaming experience and 15 years in game server hosting and support, we knew there was a better way.

We set out to build a platform that combines high-performance infrastructure with a player-first experience. No more deciphering command-line tutorials, no more waiting hours for server provisioning, no more settling for clunky control panels. GameGrid deploys servers in minutes, gives you full control through an intuitive dashboard, and backs it all with support from people who actually play the games we host, with ticket response targets tracked around the clock.

Today GameGrid hosts 7 Days to Die, DayZ, Enshrouded, Minecraft (Vanilla, Paper, Fabric, Forge, NeoForge), Palworld, Valheim, and Windrose. Every server is managed through settings driven by versioned game definitions, so new games and features are added without breaking existing configurations.

Have questions or want to learn more? Write to us at admins@wdcgamegrid.com or use the contact page.

Gamers first

Every feature is designed from the perspective of someone who just wants to play with friends, not fight with server configs.

Performance obsessed

Low latency, high uptime and enterprise hardware. We monitor every server around the clock so your gameplay stays smooth.

Built secure

DDoS protection, automated backups and isolated environments are standard on every plan, from day one.

Real support

When you reach out, you talk to people who know the games and the infrastructure, not a call center reading from a script.

Ready when you are

Run your server with the tools it should have shipped with.

Pick your game and a location with capacity, and GameGrid deploys it, with the panel, the Discord bot, backups, the API and your game’s own tools.