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7 Days to Die server hosting

7 Days to Die Server Hosting

The Fun Pimps
PC • Steam

Rent a 7 Days to Die server with a live map, region resets, a shop and kits, a Discord bot, optional crossplay and automatic backups, all from the GameGrid panel.

From $18.00/month
Any tax is shown at checkout.
Get Started
7 Days to Die screenshot 1
7 Days to Die screenshot 2
7 Days to Die screenshot 3

What's Included

  • ✓Live map from the game's own tiles, with players, zombies, animals and land claims, and no mod installed
  • ✓Region grid: click a cell to see what is in it
  • ✓Teleport a player, spawn an entity or leave a marker at any point on the map
  • ✓Reset a region, with an automatic backup taken first
  • ✓GameGridMap, our own server mod, puts vehicles on the map (optional: it turns crossplay off)
  • ✓Shop and kits with Discord /buy and /kits, delivered in game by the server's give command
  • ✓Coins for kills, levels and playtime
  • ✓Discord linking with !link, and in-game chat to and from Discord
  • ✓Event Manager: PvP mode, spawn caps and land claims on a schedule
  • ✓Command Manager: 46 schedulable Telnet commands
  • ✓Telnet and web dashboard admin access
  • ✓Crossplay (Steam, PS5, Xbox Series X/S, Epic) for up to 8 players, with no mods
  • ✓World generation settings, Sandbox Code presets and a zombie spawn cap
  • ✓One-click mod installs from Nexus Mods
  • ✓Discord bot with 52 commands, and the Customer API
  • ✓Automatic backups every 24 hours, plus file access over FTP and SFTP
  • ✓Instant deployment and DDoS protection

Server Details

Publisher
The Fun Pimps
Players
Up to 64 players (16 recommended)
Platform
Steam
Deployment
Instant
Backups
Daily automatic
DDoS Protection
Network-level

7 Days to Die is The Fun Pimps' survival horror game: a first-person shooter, a crafting game and a tower defence game in one, where you build, scavenge and hold out against the blood moon hordes. A GameGrid server is deployed in minutes and run from the control panel, the Discord bot or the Customer API.

The live map is built from the tiles 7 Days to Die draws itself as players explore, laid over a picture of the whole world drawn from the world's own files, so even a new world has a map. Players, zombies, animals, land claims and bedrolls are on it, and nothing is installed on your server for it, so crossplay keeps working. Click a cell of the region grid to see what is in it, teleport a player to any point, spawn an entity there or leave a marker for your team.

When an area needs a fresh start, reset its region from the map. GameGrid takes a backup first, and if the backup fails the reset is never sent.

For vehicles on the map we wrote our own server mod, GameGridMap. It is off until you switch it on: any mod turns crossplay off, so the panel asks you first.

Run an in-game economy: a shop and kits your players buy with /buy and /kits in the GameGrid Discord bot, delivered in game through the server's own give command. Players link their Discord account by typing a !link code in game chat and earn coins for kills, levels and playtime, and your in-game chat can be bridged to a Discord channel both ways.

The Event Manager switches settings such as PvP mode, spawn caps and land claim rules for a window and puts them back afterwards, and the Command Manager runs any of 46 Telnet commands on a timetable.

Telnet and the game's own web dashboard give you admin access. A new server starts with crossplay on, so PlayStation, Xbox and Epic players can join, within the game's own limits: EAC on, 8 or fewer player slots and no mods. Mods from Nexus Mods install in one click, backups run every 24 hours and are stored away from the machine your server runs on, and your files are yours through the file manager, FTP and SFTP.

Also Included

Every slot on a plan in this group can run any of these games at the same price. To change games, delete a server and create another game in its slot. Save its world to your Vault first to load it back when you return to that game.

Starting at $18.00/month
Any tax is shown at checkout.
Rent 7 Days to Die Server

7 Days to Die Server Hosting FAQ

7 Days to Die dedicated servers support up to 64 players. We recommend 16 for the best performance. How many players a server handles well depends on the world size, mods and how many zombies are spawned, so keep the world size reasonable for large groups.

Yes. Steam PC, PlayStation 5, Xbox Series X/S and Epic Games Store players can share one server, and new servers start with Enable Crossplay on (Settings tab, where you can turn it off for a Steam-only server). The game imposes four rules while it is on - Easy Anti-Cheat must stay enabled, the player cap must be 8 or fewer, an RWG world must be 8192 or smaller, and no mods. A server that breaks one still starts and Steam players can still join, but console players cannot find it, and the Settings tab warns which rule is broken. That last rule is the real trade-off: mods need EAC off, so a modded server is Steam-only by nature.

Yes. Server-side mods go in the Mods/ folder at the root of the server install, and the Mods tab installs them for you from Nexus Mods. We fully support popular overhaul mods including Darkness Falls, War3zuk, Undead Legacy, and Sorcery. Big overhauls usually require a fresh world - generate a new save after installing them. Two things to know: most modded servers need EAC turned off first, because mods that ship a DLL trip it, and mods and crossplay are mutually exclusive - a modded server is Steam PC only.

RWG (Random World Generation) is 7 Days to Die procedural world generation. You can set the world size and generation seed (WorldGenSize and WorldGenSeed) from the Settings tab. For worlds larger than 8K, we recommend generating locally and uploading via the File Manager for faster setup.

GameGrid assigns every server a block of ports from the 28000-39000 range. Your 7 Days to Die server gets a base port from that block, and everything else it needs is derived from that base. The default port 26900 is what the game uses when you run it yourself at home — it is NOT your port on GameGrid. Players connect using the full Server Address shown on your dashboard (IP:port), not 26900. All port configuration is handled automatically.

Add your player ID (SteamID64, or your console platform ID) to the Admins list in Player Management on the Settings tab; the panel writes it into serveradmin.xml for you. You can also run admin commands directly from the Console tab.

Since 7 Days to Die V3.0, gameplay settings such as difficulty, Blood Moon and zombie behaviour are no longer separate serverconfig.xml properties: they are encoded in one Sandbox Code. On the Settings tab, pick an official preset in the Sandbox Code setting, or choose Custom and paste a code you generated in the game's Sandbox Options menu. Max Spawned Zombies, the cap on how many zombies are alive at once, is a separate setting on the same tab. A new Sandbox Code on an existing world may need a world reset to take full effect.

EAC (Easy Anti-Cheat) is 7 Days to Die built-in anti-cheat system, and it defaults to on. If EAC is enabled on the server, all connecting clients must also have EAC enabled. For modded servers, turn it off: most mods that ship a DLL trip it. The server and all clients must agree - mixing EAC on and off causes connection errors. Turning EAC off also gives up crossplay, because the game requires it: your console players will no longer be able to join. Decide which one your community wants before you wipe.

Yes. Stop your server, upload your world folder to the Saves/ directory using the File Manager, and update the GameWorld setting in serverconfig.xml to point to your world. Restart the server and your world will load. Our knowledge base has a detailed migration guide.

To wipe your server, stop it from the control panel, delete the save folder contents using the File Manager, and restart. A fresh RWG world will be generated on boot based on your world generation settings. Always create a backup before wiping in case you want to restore.

A fresh RWG world on 8192 or 10240 can take 10 to 20 minutes to generate before accepting connections. This is normal for 7 Days to Die. Larger world sizes take longer. You can reduce startup time by using a smaller world size or uploading a pre-generated world. Check the Console tab for the GameServer.LogOn successful message to know when the server is ready.

Yes, through the Sandbox Code. Since V3.0 the day length and daylight hours are part of the Sandbox Code rather than separate serverconfig.xml properties, so set them in the game's Sandbox Options menu and paste the resulting code into the Sandbox Code setting on the Settings tab.

Blood Moon (horde night) can cause lag spikes due to the large number of zombies spawning simultaneously. To reduce lag, lower Max Spawned Zombies on the Settings tab, use a smaller world size, and keep the server vanilla during horde nights. Pre-generating the world also helps since chunk generation during gameplay is a major source of lag.

When The Fun Pimps release a game update, your server needs to be updated to match. GameGrid handles this through SteamCMD: the Game Updates card on the Admin tab shows when a newer build is available, and with "Automatically apply game updates" on (the default) the platform applies it for you. Always back up your world before updating. If you are running mods, wait until the mods are updated for the new version before upgrading your server.

Yes. Set ServerPassword in serverconfig.xml to require a password for players to join. Leave it empty for a public server. You can also set ServerVisibility to control whether your server appears in the public server list (2 for public, 0 for hidden/direct-connect only). Both settings are configurable from the GameGrid Settings tab.