GameGrid

GridGameTools

Everything you need to run your game server โ€” built in, no extra cost.

๐Ÿ–ฅ๏ธ 10 Panel Tools๐Ÿช™ Economy & Shop๐Ÿ—บ๏ธ Live Maps๐ŸŒ REST API๐Ÿค– Discord Bot (46 Commands)๐ŸŽฎ 5 Games, 9 Server Typesโœ… All Included

๐Ÿ–ฅ๏ธ Control Panel Tools

On every server, on every game, on every plan.

๐Ÿ’ป

Live Console

Live output, command box, last 500 lines, auto-reconnect.

๐Ÿ“

File Manager

Browse, edit, upload, download. FTP/SFTP per server.

๐Ÿ”Œ

Mod Manager

CurseForge, Nexus, Thunderstore, Modrinth, Hangar. Workshop on Palworld. Malware-scanned.

๐Ÿ’พ

Backups

On-demand + automatic. AES-256-GCM encrypted. One-click restore.

โš™๏ธ

Settings Panel

Form from your game's schema. Grouped, searchable, validated. Restart flags.

๐Ÿ—“๏ธ

Event Manager

Save settings as a preset, schedule it on and off in your timezone. Server is stopped, the values written and read back to confirm them, and started again - then reverted when the window closes.

๐Ÿ‘ฅ

Player Management

Admins, whitelist, bans. Written to the list files your game reads.

๐Ÿ“Š

Server Monitor

CPU, memory, players, network, uptime. Refreshed every 10s.

๐Ÿ”

Admin Actions

Start, stop, restart, repair, wipe. Auto-restart when empty.

๐Ÿ”„

Auto Maintenance

Game updates, host-failure recovery, DR snapshots off-machine.

๐Ÿช™ Game Tools

A shop your players buy from in Discord and receive in game, a map of your world, and your in-game chat in a Discord channel. On 7 Days to Die, Minecraft (all five server types), Palworld and Valheim. Windrose has a toolset of its own, below.

๐Ÿ’ฐ

Economy & Shop

Your own currency, per-player wallets, shop you price, full transaction history.

๐Ÿ“ฆ

Item Delivery

Purchases delivered by the game's own give or spawn command.

๐Ÿ“–

Item Catalog

Scanned from your server files. Modded items work like vanilla. CSV import/export.

๐Ÿ”—

Discord Linking

/link sends a code, player types !link CODE in game. Or link by hand.

๐Ÿ—บ๏ธ

Live Map

Map of your world in the panel with zoom and pan. On 7 Days to Die, a clickable region grid with zombie, animal and land-claim layers. See game cards below.

๐Ÿ’ฌ

Chat Bridge

In-game chat to Discord, Discord messages back to game. One command to link.

๐Ÿค

Server Groups

Link servers to share one wallet and shop across them.

โญ

Rewards

Coins for kills, levels, advancements and playtime. Deaths can cost coins. Daily cap you set. /award by hand.

๐Ÿ“…

Discord Rewards

/daily bonus + coins for Discord activity. Your rate, max, cooldown. Works on every game.

๐ŸŒ Customer API

๐Ÿ—๏ธScoped API Keys
๐ŸŒFull REST API
๐Ÿ“Webhooks + HMAC
๐Ÿ“„OpenAPI Document

Control servers programmatically. List them, start and stop them, stream the console, manage files, take backups and set the backup schedule, read and write settings โ€” including their history, a rollback and a drift check โ€” install mods, read metrics, run the economy, configure Windrose Plus, and handle billing and tickets.

๐Ÿค– Discord Bot

๐Ÿค–46 Slash Commands
๐Ÿ“บConsole + Log Mirroring
๐Ÿ‘ฅ5 Permission Levels
๐Ÿ’พBackup Management
๐Ÿ’ฐShop, Wallets, Purchases
๐Ÿ’ฌChat Bridge

Full server management from Discord: /start, /stop, /restart, /console, /command, /players, /status, /backups, /files, /settings, /mods, /auto-restart, /windrose, /account, /billing and /tickets. Your players get /shop, /buy, /balance, /link and /my-transactions; you get /award, /refund, /shop-admin and /economy-stats. Access is granted per Discord role at five levels, from Owner down to No Access, and any channel can mirror a server's console or its log.

๐ŸŽฎ Game-Specific Tools

What each game gets on top of the ten panel tools above. Every game reaches the platform differently โ€” a Telnet console, RCON, a REST API, a plugin we write ourselves โ€” and that is what decides the rest. The Event Manager runs on all of them, so each card names the settings a scheduled preset can actually change on that game.

๐ŸงŸ

7 Days to Die

โ„นMap tiles are drawn by the game itself as players explore, so a brand-new world starts blank. Map rendering is read once when the server starts: the panel tells you when it is saved as on but the running server was started without it.
Telnet console sessionAvailable
Live Map from the tiles the game drawsAvailable
Player positions, health and deaths on the mapAvailable
Region grid โ€” click a cell for what is in itAvailable
Zombie, animal and land-claim layersAvailable
Teleport a player to a region from the mapAvailable
Reset a region, with an automatic backup firstAvailable
Economy, shop and walletsAvailable
Item catalog (1,413 items, or scan items.xml)Available
Item delivery by Telnet giveAvailable
Chat bridge (game โ†” Discord)Available
Discord linking (!link in game chat)Available
Coins for kills, levels and playtimeAvailable
Scheduled events: PvP mode, spawn caps, land claimsAvailable
Command Manager: 25 schedulable telnet commandsAvailable
โ›๏ธ

Minecraft

โ„นVanilla, Paper, Forge, Fabric and NeoForge - all five, with nothing installed in your server. The map draws your world from its own region files, and reads where players are with vanilla RCON commands every few seconds while the map is open, so it needs the server running. Map plugins and mods exist per server type, but none runs on Vanilla and each has to be installed; this map needs neither.
RCON and console, no mod or pluginAvailable
Live Map from your world region filesAvailable
Player positions on the mapAvailable
Spawn point and world border on the mapAvailable
Economy, shop and walletsAvailable
Item catalog from your server and mod jarsAvailable
Delivery verified against the inventoryAvailable
Chat, joins, deaths and advancementsAvailable
Chat bridge (game โ†” Discord)Available
Discord linking (!link in game chat)Available
Coins for kills, advancements and playtimeAvailable
Scheduled events: difficulty, hardcore, view distanceAvailable
Command Manager: 24 schedulable RCON commands (@a for all players)Available
๐Ÿฃ

Palworld

โ„นItem delivery and in-game linking need UE4SS and PalDefender. Both install from the Palworld Tools page in one click and take effect on the next restart. Pals, NPCs and bases on the map need the GameData API the game ships; the panel checks it first and restarts the server to turn it on only when it is really off.
Server REST API (info, metrics, players)Available
One-click UE4SS + PalDefender installAvailable
PalDefender settings editorAvailable
Live Map with player positions, refreshed every 5 secondsAvailable
Wild, companion and base Pals, NPCs and Pal Box bases on the mapAvailable
Map legend with layer toggles, player list, tooltips and full screenAvailable
Economy, shop and walletsAvailable
Item catalog from the game item tableAvailable
Chat feed and chat bridgeAvailable
Join and leave eventsAvailable
Coins for levels and playtimeAvailable
Coins for kills or deathsNot available
Scheduled events: EXP, capture and drop rates, PvPAvailable
Command Manager: 11 schedulable REST API commandsAvailable
๐Ÿช“

Valheim

โ„นValheim has no RCON, Telnet or REST API of its own, so we write and install the bridge ourselves - it runs inside the server, and your players install nothing on any platform. Crossplay is on by default, and a crossplay server is joined with the 6-digit join code shown in the panel rather than an address. Raising the 10-player cap needs an extra plugin, which we install on request - and that raised cap is the one setting a scheduled event will not carry, because there is no way to unset it again afterwards.
GameGrid Bridge, installed on every startAvailable
Live Map rendered from your world seedAvailable
Three terrain styles, with contour linesAvailable
Fog: only ground your players have walkedAvailable
Player positions, each playerโ€™s own choiceAvailable
Bases, ships, portals, graves, beds and wardsAvailable
Spawn, traders, boss altars, dungeons, regionsAvailable
Per-wipe leaderboard and boss progressAvailable
Map notes, and pings that reach the gameAvailable
World timelapse and an activity heatmapAvailable
Public share link: terrain and status onlyAvailable
Dashboard: world, day, players, healthAvailable
Economy, shop and walletsAvailable
Item catalog (788 items from the server)Available
Item delivery by spawn, no client modAvailable
Chat feed, broadcast box, chat bridgeAvailable
Join, leave and death eventsAvailable
Discord linking (!link in game chat)Available
Coins for playtimeAvailable
Coins for raids survived and bosses felledAvailable
A death penalty, if you choose to set oneAvailable
Coins for kills or levelsNot available
Scheduled events: combat, raids, resources, portalsAvailable
Command Manager: 7 schedulable bridge commandsAvailable
๐Ÿƒ

Windrose

โ„นWindrose Plus is a free community mod, and a Windrose server has no admin console, no map and no server listing at all without it. We install it, expose its settings in the panel and keep it updated. It is server-side, so your players install nothing. Once it is switched on, its 48 fields join the 17 base server settings in the schedulable set, so a loot or XP window is a preset like any other. The RCON password and the public-map token are the two that cannot go in an event: both are stored masked, so there is nothing for a revert to put back. Installing Windrose Plus is also what switches the economy on - there is no separate toggle, because it is what gives us the player list a wallet is linked against. One thing works differently here than on our other games: a purchase is delivered live to a player on the server, but it lands on the ground at their feet rather than in their backpack. Windrose is bring-your-own-character - your world is on the server, each character is a file on its own player's computer - so there is no inventory of theirs for a server to write into. Everything else - the wallet, the shop, pricing, playtime earning, transactions and refunds - is the same system every other game uses. Delivering an item at all took building it ourselves: Windrose ships no admin console and no give command, Windrose Plus has none either, and the game keeps its items in a second object system that publishes nothing to Unreal - which is why every other source on Windrose server administration says item spawning is not possible. We have not found another host that offers it. And a Windrose update cannot take it away: the loader and our mod live inside the game folder an update replaces, so the platform puts both back on the next start, before the server process runs.
One-click Windrose Plus installAvailable
RCON web dashboard over HTTPSAvailable
Live Sea Chart mapAvailable
Player statsAvailable
Live status JSON for the dashboard and Customer APIAvailable
48 gameplay settings in 12 sectionsAvailable
POI scannerAvailable
Automatic Windrose Plus updatesAvailable
Discord /windrose commandsAvailable
Economy, shop and walletsAvailable
Item catalog (840 items from Windrose Plus)Available
Live player list and positions in the panelAvailable
Discord linking (name your character, then sail)Available
Coins for playtimeAvailable
Coins for kills, deaths or levelsNot available
Automatic item delivery (dropped at the player's feet)Available
Chat bridgeNot available
Scheduled events on the 48 Windrose Plus valuesAvailable
Command Manager: 25 schedulable RCON commandsAvailable

โœ… Included With Every Plan

Scheduled + On-Demand BackupsAvailable
Backup Encryption + RetentionAvailable
DR SnapshotsAvailable
Auto-Restart (Only When Empty)Available
Auto-Update (SteamCMD)Available
Automatic Host-Failure RecoveryAvailable
Verify / Repair Game FilesAvailable
FTP/SFTP AccessAvailable
Mod Malware ScanningAvailable
Settings History + Rollback (API)Available
Config Presets + Scheduled EventsAvailable
Customer API + WebhooksAvailable
Discord BotAvailable