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GridGameTools

Everything you need to run your game server โ€” built in, no extra cost.

๐Ÿ–ฅ๏ธ 10 Panel Tools๐Ÿช™ Economy & Shop๐Ÿ—บ๏ธ Live Maps๐ŸŒ REST API๐Ÿค– Discord Bot (52 Commands)๐ŸŽฎ 7 Games, 11 Server Typesโœ… All Included

๐Ÿ–ฅ๏ธ Control Panel Tools

On every server, on every game, on every plan.

๐Ÿ’ป

Live Console

Live output, command box, last 500 lines, auto-reconnect.

๐Ÿ“

File Manager

Browse, edit, upload, download. FTP/SFTP per server.

๐Ÿ”Œ

Mod Manager

CurseForge, Nexus, Thunderstore, Modrinth, Hangar and Steam Workshop, depending on the game. Malware-scanned.

๐Ÿ’พ

Backups

On-demand + automatic. AES-256-GCM encrypted. One-click restore.

โš™๏ธ

Settings Panel

Form from your game's schema. Grouped, searchable, validated. Restart flags.

๐Ÿ—“๏ธ

Event Manager

Save settings as a preset, schedule it on and off in your timezone. Server is stopped, the values written and read back to confirm them, and started again - then reverted when the window closes.

๐Ÿ‘ฅ

Player Management

Admins, whitelist, bans. Written to the list files your game reads.

๐Ÿ“Š

Server Monitor

CPU, memory, players, network, uptime. Refreshed every 10s.

๐Ÿ”

Admin Actions

Start, stop, restart, repair, wipe. Auto-restart when empty.

๐Ÿ”„

Auto Maintenance

Game updates, host-failure recovery, DR snapshots off-machine.

๐Ÿช™ Game Tools

A shop your players buy from in Discord and receive in game, a map of your world, and your in-game chat in a Discord channel. Which of the three each game gets, and how, is on its card below.

๐Ÿ’ฐ

Economy & Shop

Your own currency, per-player wallets, shop you price, full transaction history.

๐Ÿ“ฆ

Item Delivery

Purchases delivered by the game's own give or spawn command.

๐Ÿ“–

Item Catalog

Scanned from your server files. Modded items work like vanilla. CSV import/export.

๐Ÿ”—

Discord Linking

/link sends a code, player types !link CODE in game. Or link by hand.

๐Ÿ—บ๏ธ

Live Map

Map of your world in the panel with zoom and pan. On 7 Days to Die, a clickable region grid with zombie, animal and land-claim layers. See game cards below.

๐Ÿ’ฌ

Chat Bridge

In-game chat to Discord, Discord messages back to game. One command to link.

๐Ÿค

Server Groups

Link servers to share one wallet and shop across them.

โญ

Rewards

Coins for kills, levels, advancements and playtime. Deaths can cost coins. Daily cap you set. /award by hand.

๐Ÿ“…

Discord Rewards

/daily bonus + coins for Discord activity. Your rate, max, cooldown. Works on every game.

๐ŸŒ Customer API

๐Ÿ—๏ธScoped API Keys
๐ŸŒFull REST API
๐Ÿ“Webhooks + HMAC
๐Ÿ“„OpenAPI Document

Control servers programmatically. List them, start and stop them, stream the console, manage files, take backups and set the backup schedule, read and write settings โ€” including their history, a rollback and a drift check โ€” install mods, read metrics, run the economy, configure Windrose Plus, and handle billing and tickets.

๐Ÿค– Discord Bot

๐Ÿค–52 Slash Commands
๐Ÿ“บConsole + Log Mirroring
๐Ÿ‘ฅ55 Grantable Abilities
๐Ÿ’พBackup Management
๐Ÿ’ฐShop, Wallets, Purchases
๐Ÿ’ฌChat Bridge

Full server management from Discord: /start, /stop, /restart, /console, /command, /players, /status, /backups, /files, /settings, /mods, /auto-restart, /windrose, /account, /billing and /tickets. Schedule and automate with /event, /preset and /command-schedule, and see who is where with /map. Your players get /shop, /buy, /kits, /balance, /link and /my-transactions; you get /award, /refund, /shop-admin and /economy-stats. Access is granted per Discord role from 55 individual abilities, with five ready-made presets (nothing, member, operator, moderator, admin), and any channel can mirror a server's console or its log.

๐ŸŽฎ Game-Specific Tools

What each game gets on top of the ten panel tools above. Every game reaches the platform differently โ€” a Telnet console, RCON, a REST API, a plugin we write ourselves โ€” and that is what decides the rest. The Event Manager runs on all of them, so each card names the settings a scheduled preset can actually change on that game.

๐ŸงŸ

7 Days to Die

โ„นMap tiles are drawn by the game itself as players explore, so a brand-new world starts blank. Map rendering is read once when the server starts: the panel tells you when it is saved as on but the running server was started without it.
Telnet console sessionAvailable
Live Map from the tiles the game drawsAvailable
Player positions, health and deaths on the mapAvailable
Region grid โ€” click a cell for what is in itAvailable
Zombie, animal and land-claim layersAvailable
Teleport a player to a region from the mapAvailable
Reset a region, with an automatic backup firstAvailable
Economy, shop and walletsAvailable
๐ŸŽ’

DayZ

โ„นDayZ servers are Steam PC only - DayZ on PlayStation and Xbox uses separate console servers. Chernarus and Livonia come with DayZ; Sakhal needs the Frostline DLC, so each player joining a Sakhal server needs the DLC. The map, the killfeed and shop deliveries come from GameGrid's own server-side mod, so your players install nothing for them. This map is rendered from DayZ's own map data, and DayZ and its map imagery remain the property of Bohemia Interactive. WDC GameGrid is not affiliated with, endorsed by, or sponsored by Bohemia Interactive. A shop purchase goes into the player's inventory while they are on the server; one made while they are offline is retried for a day, and a kit item that cannot be handed over then is refunded. A protected area cannot stop somebody walking in - DayZ gives a server no way to refuse a movement - so an area acts on what a player does once they are inside, and damage there is cancelled outright rather than reduced. Changing the map is a restart: DayZ reads its terrain once when it starts, so a Rotator map turn stops and starts your server. Players need the same Client & server Workshop mods as your server: DZSA Launcher subscribes them automatically, or they subscribe on the Steam Workshop. To update a mod, stop the server, update it, then start the server again.
BattlEye RCon consoleAvailable
BattlEye anti-cheat on every serverAvailable
Chernarus, Livonia and Sakhal missions includedAvailable
Signature verification you set: off, basic or fullAvailable
Steam Workshop mods, with signing keys copied and load order you setAvailable
Community terrains up to 20 GiB, sent as a resumable checksum-verified transferAvailable
A warning before a start when a mod ships no signing keyAvailable
GameGrid live-map, economy and management features require no client modAvailable
๐Ÿ”ฅ

Enshrouded

โ„นEnshrouded has no console, RCON or web API, so nothing can be typed into the game. GameGrid installs and loads its own server module for you: it shows players on the map, hands purchases and kits to the player who bought them, even with others online, and sends in-game chat to Discord (not back).
Console from the gameโ€™s own log, with joins, leaves and chatAvailable
Live Map of Embervale: places, Ancient Spires and regionsAvailable
Player positions on the mapAvailable
Share the map: status, map, landmarks and player dotsAvailable
User groups: passwords, permissions and reserved slotsAvailable
Start from the gameโ€™s own presets (Default, Relaxed, Hard, Survival)Available
Scheduled events: XP, enemies, survival and day lengthAvailable
Command Manager: repeat a settings windowAvailable
โ›๏ธ

Minecraft

โ„นVanilla, Paper, Forge, Fabric and NeoForge - all five, with nothing installed in your server. The map draws your world from its own region files, and reads where players are with vanilla RCON commands every few seconds while the map is open, so it needs the server running. Map plugins and mods exist per server type, but none runs on Vanilla and each has to be installed; this map needs neither.
RCON and console, no mod or pluginAvailable
Live Map from your world region filesAvailable
Player positions on the mapAvailable
Spawn point and world border on the mapAvailable
Economy, shop and walletsAvailable
Kit Manager (item bundles, claimed with /kits)Available
Item catalog from your server and mod jarsAvailable
Delivery verified against the inventoryAvailable
๐Ÿฃ

Palworld

โ„นItem delivery and in-game linking need UE4SS and PalDefender. Both install from the Palworld Tools page in one click and take effect on the next restart. Pals, NPCs and bases on the map need the GameData API the game ships; the panel checks it first and restarts the server to turn it on only when it is really off.
Server REST API (info, metrics, players)Available
One-click UE4SS + PalDefender installAvailable
PalDefender settings editorAvailable
Live Map with player positions, refreshed every 5 secondsAvailable
Wild, companion and base Pals, NPCs and Pal Box bases on the mapAvailable
Map legend with layer toggles, player list, tooltips and full screenAvailable
Economy, shop and walletsAvailable
Kit Manager (item bundles, claimed with /kits)Available
๐Ÿช“

Valheim

โ„นValheim has no RCON, Telnet or REST API of its own, so we write and install the bridge ourselves - it runs inside the server, and your players install nothing for it on any platform. Crossplay is on by default, and a crossplay server is joined with the 6-digit join code shown in the panel rather than an address. Raising the 10-player cap needs an extra plugin, which we install on request - and that raised cap is the one setting a scheduled event will not carry, because there is no way to unset it again afterwards.
GameGrid Bridge, installed on every startAvailable
Live Map rendered from your world seedAvailable
Three terrain styles, with contour linesAvailable
Fog: only ground your players have walkedAvailable
Player positions, each playerโ€™s own choiceAvailable
Bases, ships, portals, graves, beds and wardsAvailable
Spawn, traders, boss altars, dungeons, regionsAvailable
Per-wipe leaderboard and boss progressAvailable
๐Ÿƒ

Windrose

โ„นWindrose Plus is a free community mod, and a Windrose server has no admin console and no map at all without it. We install it, expose its settings in the panel and keep it updated. It is server-side, so your players install nothing for it. It is on every Windrose server, and the 127 Windrose Plus fields join the base server settings in the schedulable set, so a loot or XP window is a preset like any other. The RCON password and the public-map token are the two that cannot go in an event: both are stored masked, so there is nothing for a revert to put back. Windrose Plus is also what carries the economy - there is no separate toggle, because it is what gives us the player list a wallet is linked against. One thing works differently here than on our other games: a purchase is delivered live to a player on the server, but it lands on the ground at their feet rather than in their backpack. Windrose is bring-your-own-character - your world is on the server, each character is a file on its own player's computer - so there is no inventory of theirs for a server to write into. Everything else - the wallet, the shop, pricing, playtime earning, transactions and refunds - is the same system every other game uses. Delivering an item at all took building it ourselves: Windrose ships no admin console and no give command, Windrose Plus has none either, and the game keeps its items in a second object system that publishes nothing to Unreal - which is why every other source on Windrose server administration says item spawning is not possible. We have not found another host that offers it. And a Windrose update cannot take it away: the loader and our mod live inside the game folder an update replaces, so the platform puts both back on the next start, before the server process runs.
Windrose Plus installed and kept updated on every serverAvailable
RCON web dashboard over HTTPSAvailable
Live Sea Chart mapAvailable
Player statsAvailable
Live status JSON for the dashboard and Customer APIAvailable
127 gameplay settings in 14 sectionsAvailable
POI scannerAvailable
Automatic Windrose Plus updatesAvailable

โœ… Included With Every Plan

Scheduled + On-Demand BackupsAvailable
Backup Encryption + RetentionAvailable
DR SnapshotsAvailable
Auto-Restart (Only When Empty)Available
Auto-Update (SteamCMD)Available
Automatic Host-Failure RecoveryAvailable
Verify / Repair Game FilesAvailable
FTP/SFTP AccessAvailable
Mod Malware ScanningAvailable
Settings History + Rollback (API)Available
Config Presets + Scheduled EventsAvailable
Customer API + WebhooksAvailable
Discord BotAvailable