GridGameTools
Everything you need to run your game server โ built in, no extra cost.
๐ฅ๏ธ Control Panel Tools
On every server, on every game, on every plan.
Live Console
Live output, command box, last 500 lines, auto-reconnect.
File Manager
Browse, edit, upload, download. FTP/SFTP per server.
Mod Manager
CurseForge, Nexus, Thunderstore, Modrinth, Hangar. Workshop on Palworld. Malware-scanned.
Backups
On-demand + automatic. AES-256-GCM encrypted. One-click restore.
Settings Panel
Form from your game's schema. Grouped, searchable, validated. Restart flags.
Event Manager
Save settings as a preset, schedule it on and off in your timezone. Server is stopped, the values written and read back to confirm them, and started again - then reverted when the window closes.
Player Management
Admins, whitelist, bans. Written to the list files your game reads.
Server Monitor
CPU, memory, players, network, uptime. Refreshed every 10s.
Admin Actions
Start, stop, restart, repair, wipe. Auto-restart when empty.
Auto Maintenance
Game updates, host-failure recovery, DR snapshots off-machine.
๐ช Game Tools
A shop your players buy from in Discord and receive in game, a map of your world, and your in-game chat in a Discord channel. On 7 Days to Die, Minecraft (all five server types), Palworld and Valheim. Windrose has a toolset of its own, below.
Economy & Shop
Your own currency, per-player wallets, shop you price, full transaction history.
Item Delivery
Purchases delivered by the game's own give or spawn command.
Item Catalog
Scanned from your server files. Modded items work like vanilla. CSV import/export.
Discord Linking
/link sends a code, player types !link CODE in game. Or link by hand.
Live Map
Map of your world in the panel with zoom and pan. On 7 Days to Die, a clickable region grid with zombie, animal and land-claim layers. See game cards below.
Chat Bridge
In-game chat to Discord, Discord messages back to game. One command to link.
Server Groups
Link servers to share one wallet and shop across them.
Rewards
Coins for kills, levels, advancements and playtime. Deaths can cost coins. Daily cap you set. /award by hand.
Discord Rewards
/daily bonus + coins for Discord activity. Your rate, max, cooldown. Works on every game.
๐ Customer API
Control servers programmatically. List them, start and stop them, stream the console, manage files, take backups and set the backup schedule, read and write settings โ including their history, a rollback and a drift check โ install mods, read metrics, run the economy, configure Windrose Plus, and handle billing and tickets.
๐ค Discord Bot
Full server management from Discord: /start, /stop, /restart, /console, /command, /players, /status, /backups, /files, /settings, /mods, /auto-restart, /windrose, /account, /billing and /tickets. Your players get /shop, /buy, /balance, /link and /my-transactions; you get /award, /refund, /shop-admin and /economy-stats. Access is granted per Discord role at five levels, from Owner down to No Access, and any channel can mirror a server's console or its log.
๐ฎ Game-Specific Tools
What each game gets on top of the ten panel tools above. Every game reaches the platform differently โ a Telnet console, RCON, a REST API, a plugin we write ourselves โ and that is what decides the rest. The Event Manager runs on all of them, so each card names the settings a scheduled preset can actually change on that game.
