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What GameGrid offers studios

GameGrid runs your game's dedicated servers on Windows hardware that belongs to your organization alone, and gives your team a control panel and a complete API to deploy, operate and observe them.

What you get

  • Dedicated Windows hosts. Rent hardware from GameGrid, or bring your own machine and onboard it with us. A host serves one organization and is never shared. See Hosting and hardware.
  • Your game, described once. There is no fixed catalogue of games: you describe your dedicated server in a game definition, and the platform deploys, starts, stops, backs up and monitors it from that description. See Games, builds and releases.
  • Fleets. Servers are organised into groups, deployed in bulk as one job, scaled with a reviewed plan, and restarted on a schedule or one at a time. See Fleets.
  • Builds and releases. Upload builds or install them from Steam with your own credentials, keep versions, promote a version from one group to another, and roll it out all at once or a few servers at a time.
  • Configuration, backups and monitoring. Versioned configuration templates with previews and drift detection, scheduled backups with in-place restore, host and server metrics, log search, alerts and signed webhooks.
  • Remote access. One-time Remote Desktop credentials, a recorded browser terminal, SFTP and a file manager. See Remote access.
  • A complete API. Everything the studio app does is available through the studio API, with scoped keys your organization issues itself. See Studio API and API keys.
  • Enterprise identity. Single sign-on (SAML 2.0 or OIDC), SCIM user provisioning, member roles, optional or organization-enforced MFA, and an audit log. See Accounts, security and compliance.

How it fits together

Your organization holds everything: members, API keys, hosts, games and servers. Each organization's data is isolated from every other organization's.

Hosts are the Windows machines your servers run on. A small GameGrid agent on each host reports its health and carries out what you ask the platform to do.

A game definition says how to install, start, stop, health-check and back up your dedicated server. A build is a version of your server files.

A group is a named fleet of servers running one game on your hosts. Each server in a group is an instance, with its own ports, configuration, console, files and backups.

About these pages

These pages describe what the platform does today. Features that are planned are not listed here.

Every limit, list and count on these pages (API scopes, key levels, rate limits, webhook events, alert types, server states and so on) is generated from the platform's own source code, so the documentation and the platform cannot disagree.

Access to the studio app and the studio API is by account only. Organizations are set up with GameGrid; see Getting started.

Commercial questions

Pricing and commercial terms: contact us for more information.

Hardware availability, contract terms and service commitments are agreed with each studio. Contact us and we will walk you through the options.

Talk to our studio team

Pricing and commercial terms: contact us for more information.

Hardware availability, contract terms and service commitments are agreed with each studio.