
Palworld Game Tools: Live Map, Dashboard, Chat and Events
The six tabs on the Palworld Tools page: a live map of the Palpagos Islands, server metrics, UE4SS and PalDefender management, and live chat and join feeds.
Where it is
Open your Palworld server and click Game Tools in the sidebar.
There are six tabs: Live Map, Dashboard, UE4SS, PalDefender, Chat and Events.
Palworld servers do not get a separate Live Map entry in the sidebar, because the map lives on this page. Everything to do with the economy is on the Economy entry instead.
Live Map
A map of the Palpagos Islands with your online players marked on it, refreshed every 5 seconds while the page is open. It stops refreshing while the tab is in the background and catches up as soon as you come back. Between refreshes each marker glides to its new position instead of jumping. There is nothing to render and nothing to enable for the player markers — they come from Palworld's own REST API, which GameGrid force-enables on every start.
Beside the map is a list of everyone online with their level and ping, and their guild when the GameData API knows it. Click a name to centre the map on that player. Players the server reports without a position, or outside the mapped area, are listed separately and have no marker.
Hover over a marker, or tap it on a phone or tablet, to see its name, level, HP, guild and world coordinates. The mouse wheel or a pinch zooms from 1x to 8x, and dragging pans. The toolbar has zoom out and zoom in (about the middle of the view), Fit, Full screen where your browser supports it, and a readout of the world coordinates under the pointer. With the map selected, + and - zoom, 0 fits, F toggles full screen and the arrow keys pan.
Pals, NPCs and bases need the GameData API. They come from Palworld's GameData API, which the server has to be launched with. With it on, the legend has a row with a count and a tick box for each layer: Players, Wild Pals, Companion Pals, Base Pals, NPCs and Bases (Pal Box), with each base labelled by its guild name. Your tick boxes are remembered in this browser. Player markers do not need the GameData API.
When the map finds the GameData API off it shows an Enable GameData API button. The button checks your server first. If the API is already answering, it says so and changes nothing. If the server is stopped or its admin password is missing or wrong, it tells you that instead. Only when the API really is off does it restart your server.
Do not click that button while people are playing — when it restarts, it is a real restart.
A stopped server shows no markers and a banner saying the map is not live. That is not a fault with the map.
Dashboard
A Server Info card with the server name, the game version, and how many of your player slots are in use.
A Metrics card beside it with the server's frame rate, its uptime in seconds, and the number of base camps in the world.
Below them, a table of everyone connected, with their name, level, ping and IP address.
All of it comes from Palworld's own REST API, so a stopped server shows nothing.
UE4SS
You do not normally need this tab. The platform installs and repairs the whole stack on every Palworld server start — UE4SS, PalDefender, Admin Commands and ItemDumper — and it re-checks each one every time, so a restore or a host move that loses a piece is put right by itself. Because the install runs alongside the start, a brand-new server usually has the mods loaded from its SECOND start onward.
The tab is here for when you want to see the state, force a repair, or take the stack off. Three status cards show what is present: UE4SS Framework, PalDefender and Admin Commands Mod. ItemDumper is installed and repaired with them but has no card of its own.
Install Everything puts the whole stack in: UE4SS (the mod loader), PalDefender (item delivery, chat logging and anti-cheat), Admin Commands (!give, !exp, !spawn in game), and ItemDumper (which writes out the real item ids the shop needs).
Restart the server after installing or uninstalling. Nothing loads until the game process starts again.
Uninstalling removes UE4SS and its mods. It does not touch your own .pak mods in Pal/Content/Paks/~mods/.
These are all server-side. Nobody joining your server installs anything, crossplay players included.
The economy and in-game account linking both depend on this tab. See Palworld Economy and Item Delivery.
PalDefender
A form over PalDefender's own settings file, grouped into categories: anti-cheat behaviour, whitelist and admin toggles, chat limits, what gets logged, what gets announced in game, RCON options and system settings.
The categories are Anti-Cheat, Admin, Chat, Logging, Announcements, Whitelist, RCON and System. Only the fields you actually change are sent when you click Save Changes.
Restart the server for changes to take effect.
The Logging category is the one that matters for the platform's own features: chat logging is what lets the Chat tab, the Discord chat bridge and !link account linking work. It is on by default — if you turn it off, those stop.
The player lists themselves — bans, whitelist entries and admin IPs — are not on this tab. They are in Settings → Player Management; see Palworld Player Management.
If PalDefender is installed but the server has never been started, the form shows sensible defaults; PalDefender writes its real settings file on its first start.
Chat
A live feed of in-game chat, refreshed every five seconds, newest at the bottom, with a coloured avatar per player and the chat channel shown where it is not global. Messages from "system" are centred and italicised rather than given an avatar.
It is read-only. There is no send box on this page — to talk to your players from outside the game, link a Discord channel with /chat-link. See Discord Chat Bridge.
Any message beginning with ! is highlighted in amber and shown in a monospace font, which makes this tab the fastest way to check whether a player's !link attempt was seen at all.
If the feed stays empty while people are talking, PalDefender is either not installed or the server has not been restarted since it was. That is the same fault that stops account linking.
Events
Player connects and disconnects, newest first, refreshed every five seconds. Chat has its own tab and does not appear here.
Green is a connect, red is a disconnect. Each row shows the player name and their platform id.
If the tab stays empty, the log watcher has not seen anything yet. It is started automatically whenever a Palworld server starts, and it needs the JSON log format the platform passes on every start.
The same connect and disconnect events are what the playtime auto-earn reward is paid from, so a player who never shows up here earns no playtime — see Wallets, Awards and Auto-Earn.
