GameGrid
Using the File Manager - visual guide

Using the File Manager

Browse, upload, download, edit and manage your server files from the web panel.

Accessing the File Manager

Open your server panel and click the "Files" tab.

The file manager shows your server directory with a breadcrumb trail starting at "root". The up-arrow goes to the parent folder, and any crumb in the trail jumps straight to it.

Click a folder’s name to go into it. Click anywhere else on a row to select it — the row’s action buttons only appear once it is selected.

What you will not see, and why

Some things are not shown in the listing at all. They are hidden rather than locked, so there is nothing there to click on and nothing to break.

  • Executables and native libraries.
  • Shell and PowerShell scripts (.sh, .ps1). Like executables, they are treated as platform-managed.
  • Platform-managed files, such as steam_appid.txt and the WindRose Plus configuration files.
  • A few folders, for the same reason: steamapps, MonoBleedingEdge and 7DaysToDieServer_Data.

Nothing you need is inside them. Your saves, logs, configuration and mods all live in folders you can see.

The same rule applies over FTP and SFTP. You can list those files there, but you cannot upload over them or overwrite them.

Uploading Files

Click the "Upload" button in the toolbar and pick a file. It lands in the folder you are currently viewing, one file at a time.

The upload goes through the panel itself, which limits it to roughly 1.5 MB. A larger file — a modpack, a world archive, a server jar — has to go over FTP or SFTP instead.

Connecting over FTP or SFTP

Your host, port, username and password are on the Overview tab, with Show and Reset buttons for the password.

ProtocolPort
FTP21
SFTP2222

The same username and password work on both. They only appear for accounts that can write files, so a read-only member of your organisation will not see them.

Upload the file there, then come back to the Files tab to move, unzip or edit it.

Creating Folders

Type the folder name in the "New folder..." box in the toolbar, then press Enter or click "New Folder". The button stays greyed out until you have typed something.

The folder is created in the folder you are currently viewing.

File Actions

Click a row to select it. Its actions appear on the right — which ones depends on what the row is.

ActionWhen it appearsWhat it does
OpenA text file the panel can editOpens it in the browser editor
DownloadAny file, not foldersSaves it to your computer through a one-off link that expires after five minutes, opened in a new tab
Copy / CutAny rowPuts the item on the file manager’s clipboard. A badge at the top of the page shows what is on it and lets you cancel
PasteA folder row, while the clipboard holds something elsePastes into that folder
ZIPAny rowCompresses the file or folder into a .zip of the same name beside it
ExtractA .zip fileUnpacks it into the current folder. It asks you to confirm, because files with the same name are overwritten
DeleteAny rowPermanently removes the file or folder. A confirmation dialog names it first

Paste is offered on folders only. To move something into the folder you are already looking at, go up one level and paste onto it from there.

Editing Config Files

Stop your server before editing a config file it owns. Many games rewrite their configuration when they shut down, which silently discards whatever you typed while it was running.

Select the file and click "Open". The editor shows the file’s full path, a character and byte count, and an "Unsaved changes" marker while you have edits pending. Save writes it back; Close warns you if you have not saved.

What can be edited

Text files up to 1 MB, in these types:

  • Configuration and data: .cfg, .conf, .ini, .properties, .json, .xml, .yaml, .yml, .toml
  • Text and logs: .txt, .log, .md, .csv
  • Code: .js, .ts, .lua, .py, .html, .css, .scss

A file with no extension at all is editable if it is small enough.

If there is no "Open" button on a row, the file is too large or is not one of those types. Download it, edit it locally and upload it again, or use SFTP.

Saving while the server is starting or stopping

If you save while your server is starting, stopping or restarting, the edit is held and written once the server settles. The editor still says Saved and your change is not lost, but it will not be on disk until the server has finished what it is doing. If you need the change immediately, wait for the server to reach Online or Offline before you save.