GameGrid
How to Import a World to Your 7DtD Server - visual guide

How to Import a World to Your 7DtD Server

Move a single-player or existing dedicated-server world onto your GameGrid 7 Days to Die server.

Before You Start

You can bring in a world from a local single-player save or from another dedicated server. Either way you are copying one save folder into the right place.

Stop the server first. Save files are in use while it runs, and a running server rewrites them.

Take a backup from the Backups tab before you begin, so you can get back to where you started.

The source world must come from the same 7 Days to Die version your server is on. Check the build on the Admin tab's Game Updates card. Importing across a major version can leave the world unloadable.

Finding the Source World

On a local Windows install: C:\Users\<Username>\AppData\Roaming\7DaysToDie\Saves\<World>\<SaveName>\

On another dedicated server: wherever that server's UserDataFolder points, under Saves/<World>/<SaveName>/.

You want the whole <SaveName> folder - main.ttp, the region/ folder, the player/ folder and everything else in it.

If you are not sure which save is the live one, sort by modification date; the most recently written folder is the one being played.

Uploading to GameGrid

1. Stop your server.

2. Open the Files tab and go to saves/Saves/. That is your server's own save root - the game's user data folder is redirected there.

3. Make sure there is a folder for the world type, for example saves/Saves/Navezgane/ or saves/Saves/RWG/. Create it if it is not there.

4. Upload your <SaveName> folder into it. For a large world use FTP or SFTP - the credentials are on the Overview tab under Connection Info.

5. Go to Settings > World and set Game World to the world type and Savegame Name to the folder name you just uploaded. Both are new-world-only settings, which is exactly what you want here.

6. Start the server and join to check your base is there.

If it loads an empty world instead, the names do not match. The server looks for saves/Saves/<Game World>/<Savegame Name>/ exactly.

Importing an RWG World

A random-generated world is two things: the save, and the generated world itself. The save alone is not enough if your server has never generated that world.

The reliable way to bring an RWG world across is to set Game World to RWG and put the original World Generation Seed and World Generation Size into Settings before starting, so the server generates the identical world, and then upload the save into it.

Seed and size must both match. The same seed at a different size produces a different map.

Custom maps that were not generated from a seed - a downloaded map pack, for instance - cannot be installed through the Files tab. The Data/ folder they would go in is shared between every 7 Days to Die server on the host and is not writable per server. Open a support ticket if you need one.

Common Issues

World does not load: Game World and Savegame Name in Settings must match the folder names under saves/Saves/ exactly, including capitalisation.

Players start fresh: player profiles are keyed to the platform ID. A player who joined the source world from a different Steam account gets a new character. Their old .ttp file is in the save's player/ folder.

Version mismatch damage: a world from an older game build may load with missing blocks or not at all. Restore your backup and open a ticket rather than playing on a world that loaded badly.

Missing chunks: a region file that did not copy across cleanly shows as a hole. Re-upload that file from the source, or delete it and let the server regenerate that area.

Nothing uploaded: check the server was stopped. Uploads into a running server's save directory are overwritten.