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Windrose Save File Location - visual guide

Windrose Save File Location

Where Windrose keeps worlds, configuration and logs on your GameGrid server, and which of those a backup covers.

Worlds and player data

Everything Windrose writes lives under R5/Saved, which you can browse from the Files tab. It has three things in it: Config, Logs and SaveProfiles.

SaveProfiles is the save. Each world sits in its own folder, keyed by its world ID: R5/Saved/SaveProfiles/Default/RocksDB_v2/0.10.0/Worlds/<world id>/. Which of them the server loads is decided by the "World Island ID" setting on the Settings tab.

Inside each world folder is that world’s own WorldDescription.json. The world’s name, its difficulty preset, its combat difficulty and every enemy and ship multiplier live in there, which is why they travel with the world rather than with the server.

The files themselves are the game’s own binary format and cannot usefully be hand-edited. Change the settings from the Settings tab, which writes into the right file for you.

Server configuration

R5/ServerDescription.json holds the server-level half: the server name, invite code, password, player limit, world selection, region and the platform-managed connection fields. Full field-by-field detail is in Windrose ServerDescription.json Config Guide.

windrose_plus.json sits at the root of your server folder and holds the Windrose Plus configuration — multipliers, RCON, server query, admin Steam IDs, POI scanner, live map and diagnostics (log level) settings. It only exists while Windrose Plus is enabled. It is hidden from the Files tab listing on purpose: change it from the Windrose Plus tab, which validates the values and writes them for you.

windrose_plus.ini, beside it, holds the INI-backed half of the same catalogue — player stats, co-op scaling, rest effects, swimming, shared combat effects, hearth and talent trees. It is also managed from the Windrose Plus tab.

Logs

The game’s own log is R5/Saved/Logs/R5.log. The previous run is kept beside it as R5_2.log, and Windrose also writes dated copies named R5-backup-<date>.log.

The platform keeps its own capture of everything the server printed at logs/stdout.log. That is the file the Console tab streams, so for anything recent you do not need to open a log file at all.

The Console tab holds the most recent 500 lines. For anything older, read or download R5.log or logs/stdout.log from the Files tab.

What a backup covers

A GameGrid backup of a Windrose server contains R5/Saved in full — your worlds, the game’s Config folder and its Logs folder — plus R5/ServerDescription.json and the per-instance config, mods, saves and logs folders where your server has them.

The game files themselves are not in it. They live once per host and are re-laid from that copy, which is what "Reinstall Server Files" on the Overview tab does.

Windrose Plus is in it, when you have it enabled: the windrose_plus/ installation, windrose_plus_data/, windrose_plus.json and its other .ini files, StartWindrosePlusServer.bat, and the UE4SS files under R5/Binaries/Win64 it needs to load. A restore brings your tuned multipliers and player stats back with it.

Copying files off the server

The Files tab downloads one file at a time through a short-lived signed link, which is fine for a config file or a log.

For the world itself, use FTP or SFTP — the host, ports, username and password are on the File Access (FTP/SFTP) card on the Overview tab, FTP on port 21 and SFTP on port 2222. The upload path in the panel is capped at roughly 1.5 MB, so anything world-sized has to go this way in both directions.

Stop the server before copying a world out if you want a consistent copy.