GameGrid
Configuring Server Settings - visual guide

Configuring Server Settings

How to use the Settings tab to change game mode, difficulty, player limits, whitelists and more.

The Settings Tab

Open your server panel and click "Settings". The page has a search box across the top and a list of categories down the left. Click a category to see its settings, or type in the search box to filter across all of them at once.

Each setting carries its own description and its default. Where a setting has a fixed set of choices, you get a dropdown. Numeric ranges are not printed on the page, but a value outside the allowed range is refused when you save, and the message says what the limit is.

The badges beside a setting

Three small badges appear next to a setting where they apply.

BadgeWhat it means
Circular arrowThe change needs a server restart before it takes effect
newIt only applies to a world that has not been created yet
saved in worldYour existing world keeps its own copy of this value, so changing it here only affects a world created from now on

Settings the platform manages for you — ports, bind addresses, internal identifiers — are either shown as read-only or not shown at all. You cannot change your server’s ports: they are allocated in a block and the game is configured to match.

Which categories your game has

The categories come from your game, not from the panel, so the left-hand list is different from game to game.

GameCategories
MinecraftBasic, Whitelist, Gameplay, Broadcast, Performance, Advanced, System
7 Days to DieBasic, World, Players, Land Claim, Gameplay, Performance, Advanced, Admin, System
PalworldBasic, Gameplay, Performance, Advanced, System
ValheimBasic, World, Gameplay, Performance, Security, System, Game Tools
WindroseBasic, World, Security, Network, Admin

"Player Management" appears at the bottom of the same list for every game that has player lists. It is covered further down this page.

Saving Changes

Always stop your server before changing the same files by hand in the File Manager. A running server may rewrite them when it shuts down and discard your edits.

After changing settings, click "Save Changes" at the bottom of the form. It stays greyed out until you have actually changed something, and an "Unsaved changes" marker appears beside it as soon as you do.

The reply tells you what happened: how many settings were written, and whether the server restarted itself, needs a restart from you, or the change is already live.

A value the game will not accept is refused with the reason, rather than written and discovered later.

When the host cannot be reached

If the machine your server runs on cannot be reached, the page says so at the top and Save is switched off. The values shown then are the game’s defaults, not yours — nothing of yours has been lost or changed. Reload the page in a few minutes.

There is no undo

This page keeps no settings history and has no "undo". Change history, drift detection and rollback exist on the Customer API but not here, so note what you changed, or take a backup first.

Turning the whitelist on (Minecraft)

On Minecraft, adding players to the whitelist and turning the whitelist on are two separate things, and they live in two different places.

Open the "Whitelist" category in the left-hand list and switch on "Enable Whitelist". Switch on "Enforce Whitelist" as well if you want players who are already connected, and not on the list, to be removed.

Adding the players themselves is done under Player Management, below.

Player Management: which lists your game has

"Player Management" is an entry in the same left-hand list as the setting categories. Open it and each list your game has appears as a row you can expand.

GameLists
MinecraftAdmins / Operators, Whitelist, Banned Players, Banned IPs
7 Days to DieAdmins, Whitelist, Banned Players
ValheimAdmin List, Permitted List (Whitelist), Banned List
PalworldBanned Players (Native), PalDefender Bans, PalDefender Whitelist, PalDefender Admin IPs
WindroseNone — its admins are Steam64 IDs on the WindRose Plus tab

Palworld adds an information-only row, "Admin Access (Info)", which explains how a player becomes admin in-game rather than holding a list of its own.

Admins get in-game admin commands. Two games grade that access by level.

GameAdmin levels
Minecraft1 (Basic), 2 (Commands), 3 (Multiplayer), 4 (Full Admin)
7 Days to Die0 (Super Admin), 1 (Senior Admin), 50 (Admin), 100 (Moderator)

Adding and removing players

Type the identifier, pick a level where the list has them, and press the button on the row. Each list shows a tip with the identifier that game expects — a Minecraft UUID rather than a name, a full IP address with no wildcards, and so on.

Most ban lists accept an optional reason. Where a game’s ban file has nowhere to store one, the field is simply not shown.

Adding or removing an entry writes into the game’s own file straight away — the same file the game’s own ban and whitelist commands write to, so entries made here and entries made from the Live Console end up in the same place.

Whether the running game notices without a restart is up to the game. Most reload bans and whitelists on their own, and a restart always applies them.