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Easy Server Management with the Control Panel - visual guide

Easy Server Management with the Control Panel

A tour of the GameGrid control panel: which tabs your server has, and what each one does.

Control Panel Overview

Every GameGrid server comes with a full web control panel, reached from your dashboard.

It runs in your browser. There is nothing to install, and it works on desktop and on mobile.

Which tabs your server has

Most servers get the same nine tabs, and some games add more on top. A game that has none of the extras simply does not show them.

Which extras your game gets is decided by what the platform can actually do on that game, not by a choice you make. Your own sidebar is the answer for your server, and each game has its own section of this knowledge base for the detail.

TabWhich servers have it
OverviewEvery server
SettingsEvery active server
FilesEvery server
ConsoleEvery active server
ModsEvery active server except vanilla Minecraft
AdminEvery active server
BackupsEvery server
EventsEvery active server
MetricsEvery server
Economy7 Days to Die, DayZ, Enshrouded, Minecraft, Palworld, Valheim and Windrose
Live MapEvery game with a live map and no Game Tools page
Game ToolsDayZ, Palworld and Valheim
Windrose PlusWindrose

Vanilla Minecraft has no Mods tab because vanilla Minecraft has no mod support. The modded variants — Paper, Forge, Fabric and NeoForge — all have one.

A game with a Game Tools page has its live map there: it is the first tab of Game Tools rather than a separate Live Map tab, so look for it there rather than in the sidebar. On DayZ the Game Tools page is DayZ Tools, and its map is drawn from the positions GameGrid’s own DayZ server mod reports.

The economy needs the platform to be able to read your game’s item list and hand an item to a player, which is why not every game has it. What it needs on each is in Server Economy Overview.

A deactivated server keeps only Overview, Files, Backups and Metrics. Your files, your backups and the server's history stay reachable while the server is inactive; the tabs that would act on a running server are withdrawn until you renew.

Your Vault

Besides your servers, the main menu has Vault, directly below My Servers: saved worlds that belong to your account rather than to a server. A server's Overview page has a Vault card with Save to Vault and Load from Vault, and its Backups page has the same buttons. See Your Vault. To change the game in a plan slot and keep the old world for later, see Switching Games and Keeping Your World.

File Manager

The Files tab lets you browse, upload, download, edit and delete your server’s files from the browser.

Upload with the "Upload" button, create a folder by typing its name in the toolbar box, and click a row to select it — the actions for that row appear once it is selected.

Text files up to 1 MB open in a built-in editor. Executables, native libraries and platform-managed files are not listed at all, so there is nothing there to break.

The Upload button sends the file through the panel itself, which caps it at 1.4 MB. Anything larger goes over FTP or SFTP, and the host, ports, username and password for that are on the Overview tab. Full detail is in Using the File Manager.

Mod Installer

The Mods tab has two views: "Installed" and "Browse marketplaces".

"Browse marketplaces" searches the mod sites that carry mods for your game. Press Install on a result and a file picker opens, because most mods publish several files and you have to say which one. Pick the file and it is downloaded, checked and put in the right folder for your game. Restart the server afterwards.

Where a marketplace cannot install a mod for you, the panel says so on the result itself rather than giving you a button that fails. Steam Workshop is the one that sometimes cannot; when it says so, download the file yourself and upload it through the File Manager.

The "Installed" view lists each mod with its version where the marketplace publishes one, where it came from, and whether it is enabled. Each row has an Enable/Disable button, which moves that mod’s files in or out of the loader’s folder, and a Remove button.

More detail is in Installing and Managing Mods.

Which marketplace your game uses

The marketplaces on the Browse view are the ones that carry mods for your game, so the list is different from game to game.

GameMarketplaces
Minecraft (Paper)Hangar, CurseForge, Modrinth, Nexus Mods
Minecraft (Forge, Fabric, NeoForge)CurseForge, Modrinth, Nexus Mods
Minecraft (vanilla)None — vanilla has no mod support
PalworldCurseForge, Nexus Mods, Steam Workshop
ValheimThunderstore, Nexus Mods, Hexium
7 Days to DieNexus Mods
WindroseCurseForge, Nexus Mods
DayZSteam Workshop

Mod loaders

Valheim mods need BepInEx, and the Mods tab has an Install button for it above the two views.

Palworld uses UE4SS for script mods; .pak content mods work without it. UE4SS is installed from Palworld’s own Game Tools tab, and the Mods tab reports whether it is there with a link across to it.

Windrose uses UE4SS too, and it comes with Windrose Plus, which GameGrid installs on every Windrose server and keeps there. The Mods tab shows its status with an Install or Reinstall button (a repair) above the two views; it has no Uninstall, because your live map and economy run on it.

DayZ needs no loader. Each Workshop mod is an @ folder that the server loads with -mod= (or -servermod= for a Server only mod) when it starts, so a mod you add while the server runs is loaded from its next start. See Mods on Your DayZ Server.

Console Access

The Console tab streams your server’s output live, and a badge in the header says whether the stream is Live, Connecting or Reconnecting — so a quiet server is never mistaken for a broken connection.

You can type commands into the box at the bottom, just as if you were at the server terminal. Do not put a slash in front of them.

Error lines are prefixed with [ERROR], and commands you send are prefixed with [CMD]>.

Use "Auto-scroll" to follow new output, "Refresh" to reload the stored history, and "Clear View" to empty your own view — Clear View does not touch the server or its log.

Valheim takes a shorter list than the rest. Its commands go through the GameGrid Bridge plugin, which accepts broadcast, announce, save, spawn, players, info and health — so those work from the console box, and the ones the bridge does not carry (kick, ban, shutdown, devcommands) remain in-game F5 console only. The same bridge actions are also buttons on Valheim’s Game Tools tab if you would rather click than type.

Full detail is in Using the Live Console.

Player Management

Player management lives on the Settings tab: pick "Player Management" in the left-hand list, then expand the list you want.

Which lists you get comes from the game, not from the panel — admins, whitelists and ban lists where the game has them.

GameLists
MinecraftAdmins / Operators, Whitelist, Banned Players, Banned IPs
7 Days to DieAdmins, Whitelist, Banned Players
ValheimAdmin List, Permitted List (Whitelist), Banned List
PalworldBanned Players (Native), PalDefender Whitelist, PalDefender Admin IPs (addresses shown as [ip-hidden])
WindroseNone here — admins are Steam64 IDs on the Windrose Plus tab
DayZBanned Players, Whitelist, Login Queue Priority

Adding or removing an entry writes straight into the game’s own file. Whether the running game re-reads that file without a restart is up to the game — most reload bans and whitelists on their own, and a restart always applies them.

Admin levels, the identifier each list expects and the rest of the detail are in Configuring Server Settings.